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Content Area: Math
Index: 4.1A Grade 3 CPI 2
Standard: 4.1 - Number and Numerical Operations
Strand: A - Number Sense
Cumulative Progress Indicator: 2 - The student will demonstrate an understanding of whole number place value concepts.
Grade: 3
Sample Activities:
· Pairs of students play Race to Five Hundred and its opposite, Race to Zero, with base ten blocks. In the first game, each student, in turn, rolls a red die and a green die and makes a two digit number from the faces showing (using the red die as the tens digit). He or she then takes that many tens and ones from the bank. Whenever there are ten tens or ten ones in a player's collection, the player must trade for a larger block. The first player to collect 5 hundreds is the winner. In Race to Zero, the players start with 5 hundreds and give back blocks according to their dice rolls.
· Students use a die to generate random digits from 1 to 6. After each roll, they decide where to place the digit in a 4-digit whole number. The goal is to produce as large a number as possible. If a ten-sided die or spinner with ten equal sectors is available, students should use it to generate random digits from 0 to 9 and repeat the activity.
· Students work in groups to decide what the next base-ten block after the thousands block would look like.
· Students read and listen to children's literature that is related to a numeration theme like Millions of Cats and The 500 Hats of Bartholomew Cubbins.
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