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Content Area: Health and Physical Education
Index: 2.5D Grade 2 CPI 3
Standard: 2.5 - Motor Skills
Strand: D - Sportsmanship, Rules, and Safety
Cumulative Progress Indicator: 3 - The student will explain that practice and being healthy contribute to safe and improved performance.
Grade: 2
Sample Activities:
· PICK A PICTURE - Create two sets of flash cards: one set shows places such as a beach, playground, hallway, or busy street; and the second set shows specific movement skills such as run, skip, walk, or hop. Students match the place with the appropriate type of activity by responding to questions such as the following: Is it ever appropriate to skip down the hallway? Should you run into traffic? a parking lot? Discuss the student matches and help students distinguish between appropriate and unsafe movement experiences.
· CIRCLE OF LEARNING - Students perform self-selected locomotor movements in general space. As students move, call out the name of a place (e.g., playground, hallway). If the locomotor movement being performed is unsafe or inappropriate, the student must freeze. As students begin to understand the game, make the situations more specific (e.g., the playground near the swings). After posing several situations, students sit in a circle. Moving around the circle, students name one rule for safe movement and discuss safe and appropriate behavior in a variety of settings. Students create a bulletin board or series of posters that display safe and appropriate movement in the school setting.
· ALPHABET WALK - Brainstorm the health benefits of walking. Explain that you have a way to make walking fun and healthy at the same time. During the walking time, students must find objects that begin with all the letters of the alphabet. Begin with the letter A and move through the alphabet, noting all the objects encountered on the walk. Be sure students maintain a brisk walking pace while searching for the objects.
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