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Content Area: Health and Physical Education
Index: 2.5C Grade 4 CPI 1
Standard: 2.5 - Motor Skills
Strand: C - Strategy
Cumulative Progress Indicator: 1 - The student will explain and demonstrate the use of simple strategies, including player positioning, faking and dodging, and defending space..
Grade: 4
Sample Activities:
· MODIFIED TEAM HANDBALL - Divide the play area into mini-fields so all students can participate. You need one Nerf ball for each team. Divide the class into teams of three. Each team has a goalie and two scorers. Scorers travel anywhere except the goal zone, which is a line 15 feet in front of the goal. The object of the game is to throw your team’s ball into an opposing team’s goal. When a player has a ball, he/she can only take three steps with the ball before it must be passed to a teammate or thrown at the goal. Defensive players try to intercept passes but they cannot steal the ball when it is held by an offensive player. After a score, the other team gets the ball. After play is completed, discuss game strategies and the importance of teamwork.
· GAMES IN THE LANE - Divide the play area into long, 10-foot-wide lanes using cones, chalk, or rope. Form teams of four to five students, and have each team line up at the end of a lane. The first student in each line is a defensive player. He/she turns around to face the next player in line. The second player (an offensive player) tries to dribble a basketball from one end of the lane to the finish line without losing control. Players may not go outside their lane except to retrieve the ball, and no running is permitted. The defensive player tries to slow the dribbler by keeping his/her body between the dribbler and the finish line. The defensive player is not permitted to steal the ball from the dribbler or bump the offensive player. Upon completion, students return to the end of the line and switch roles.
· KEEP 'EM MOVING - This game is patterned after the popular video game “Super Mario Brothers.” Divide the class into groups of six to eight. Select two students from each group to be the dodgers while the rest of the group lines up opposite each other creating a seven to ten foot passage for the dodgers. The players on-line roll a ball back and forth across the passage, trying not to hit the dodgers as they move through the passage. One dodger starts at each end of the pathway. The dodgers simultaneously attempt to navigate the path without being hit by a ball. For each successful crossing, the team is awarded points. At the end of a pre-determined time period, rotate the players.
Variation: Vary the locomotor movement performed by the dodgers (e.g., walking, jogging, skip-ping). Have the dodgers dribble a ball while dodging.
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