Content Area: Health and Physical Education
Index: 2.2A Grade 6 CPI 3
Standard: 2.2 - Integrated Skills
Strand: A - Communication
Cumulative Progress Indicator: 3 - The student will demonstrate and evaluate the
effective use of communication skills, including refusal, negotiation, and
assertiveness.
Grade: 6
Framework Activities:
·
SAY NO AND MEAN IT! - Divide the class into several small
groups. Give each group a situation that requires refusal skills and
assertiveness (e.g., being offered a cigarette, a friend asking you to cheat on
a test). Provide each group with a handout that outlines ways to say no and mean
it (see box below). Each group develops refusal strategies using each tip from
the handout and then presents its ideas to the class.
SAY NO AND MEAN IT!
1. Avoid the offer.
-
Don’t put yourself in a position to be pressured.
2. Escape the offer.
-
Just walk away.
-
Give an excuse.
-
Give the person the cold shoulder.
3. Refuse the offer.
-
Simply reject the idea.
-
State your position.
-
State the consequences.
-
Be a broken record.
-
Hang out with kids who don’t want to be pressured. There is
strength in numbers.
-
Reverse the pressure.
-
Become an activist—explain why you won’t participate.
-
Suggest something else to do.
Variation: Provide students with a situation that requires the use of refusal
skills. Using each of the refusal techniques, students write a response and
share the response with classmates.
·
SKILL PRACTICE: RESISTANCE AND REFUSAL - There may be times
when an unexpected situation involving alcohol, tobacco, and other drugs may
arise. This activity helps prepare students for such situations by giving them a
chance to think about the potential problems related to a situation, to predict
the effects of the substance involved, and to apply effective resistance
strategies. In small groups, students complete an open-ended scenario using
effective resistance strategies. Students identify and analyze the potential
risks in each situation, make predictions, and then write the story or script.
Students present the story and receive feedback on the effective use of
resistance skills. Sample scenarios might include the following:
-
You are invited to your best friend’s house. Your friend’s parents
are not home. He/she knows where his/her brother hides the “stuff” and dares you
to try some.
-
Your friend invited you to go to the mall. When your friend’s
parents come to pick you up, it is obvious that they have been drinking rather
heavily.
-
You have been invited to your first “party.” When you get there,
you realize that the parents have supplied the kids with plenty of beer and many
of your friends are drinking.
·
PEER PRESSURE - A peer educator reads the following
monologue to the class: “I’m at my first real party. The lights are low, the
chaperones are upstairs watching TV, and the party-goers want to play a game. I
was afraid this was going to happen. I’ve heard about some of these games. But I
really want to be invited to more parties, so let’s see what happens. Well, the
game begins and just as I thought, guys and girls are pairing off and going
into a closet to play the game. Actually, they go into the closet and take off
some of their clothes while they are making out. Well, not only do I feel weird
about taking off my clothes, I’m not real experienced in the making out
department. Did I hear someone call my name? Where can I hide? I really don’t
want to do this but...”
Peer educators discuss the scenario with small groups of students, using the
following questions to frame discussion:
-
What is happening in the story?
-
Why did the character go to the party?
-
What is the role of peer pressure?
-
Why does the character feel uncomfortable?
-
How can the character say no to the game and save face with
his/her friends?
After discussion, each group creates a role-play ending for the scenario that
illustrates strategies to say no. Each group performs its role-play and the
class votes on the best ending.
Variation: Students write a conclusion to the story that illustrates ways to
make a positive health decision.