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STANDARD 4.4
(DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS) ALL
STUDENTS WILL DEVELOP AN UNDERSTANDING OF THE CONCEPTS AND TECHNIQUES OF
DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS, AND WILL USE THEM
TO MODEL SITUATIONS, SOLVE PROBLEMS, AND ANALYZE AND DRAW APPROPRIATE
INFERENCES FROM DATA. |
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A.
Data Analysis |
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By the end of Grade
2, students will: |
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1.
Collect,
generate, record, and organize data in response to questions, claims, or
curiosity.
·
Data
collected from students’ everyday experiences
·
Data
generated from chance devices, such as spinners and dice |
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2.
Read,
interpret, construct, and analyze displays of data.
·
Pictures,
tally chart, pictograph, bar graph, Venn diagram
·
Smallest to
largest, most frequent (mode) |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 3, students will: |
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1.
Collect,
generate, organize, and display data in response to questions, claims,
or curiosity.
·
Data
collected from the classroom environment |
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2.
Read,
interpret, construct, analyze, generate questions about, and draw
inferences from displays of data.
·
Pictograph,
bar graph, table |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Collect,
generate, organize, and display data in response to questions, claims,
or curiosity.
·
Data
collected from the school environment |
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2.
Read,
interpret, construct, analyze, generate questions about, and draw
inferences from displays of data.
·
Pictograph,
bar graph, line plot, line graph, table
·
Average
(mean), most frequent (mode), middle term (median) |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 5, students will: |
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1.
Collect,
generate, organize, and display data.
·
Data
generated from surveys |
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2.
Read,
interpret, select, construct, analyze, generate questions about, and
draw inferences from displays of data.
·
Bar graph,
line graph, circle graph, table
·
Range,
median, and mean |
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3.
Respond to
questions about data and generate their own questions and hypotheses. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 6, students will: |
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1.
Collect,
generate, organize, and display data.
·
Data
generated from surveys |
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2.
Read,
interpret, select, construct, analyze, generate questions about, and
draw inferences from displays of data.
·
Bar graph,
line graph, circle graph, table, histogram
·
Range,
median, and mean
·
Calculators
and computers used to record and process information |
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3.
Respond to
questions about data, generate their own questions and hypotheses, and
formulate strategies for answering their questions and testing their
hypotheses. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 7, students will: |
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1.
Select and
use appropriate representations for sets of data, and measures of
central tendency (mean, median, and mode).
·
Type of
display most appropriate for given data
·
Box-and-whisker plot, upper quartile, lower quartile
·
Scatter plot
·
Calculators
and computer used to record and process information |
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2.
Make
inferences and formulate and evaluate arguments based on displays and
analysis of data. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 8, students will: |
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1.
Select and
use appropriate representations for sets of data, and measures of
central tendency (mean, median, and mode).
·
Type of
display most appropriate for given data
·
Box-and-whisker plot, upper quartile, lower quartile
·
Scatter plot
·
Calculators
and computer used to record and process information
·
Finding the
median and mean (weighted average) using frequency data.
·
Effect of
additional data on measures of central tendency |
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2.
Make
inferences and formulate and evaluate arguments based on displays and
analysis of data. |
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3.
Estimate
lines of best fit and use them to interpolate within the range of the
data. |
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4.
Use surveys and sampling techniques to generate data and
draw conclusions about large groups. |
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Building upon
knowledge and skills gained in preceding grades, by the end of Grade 12,
students will: |
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1.
Use surveys
and sampling techniques to generate data and draw conclusions about
large groups.
·
Advantages/disadvantages of sample selection methods (e.g., convenience
sampling, responses to survey, random sampling) |
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2.
Evaluate the
use of data in real-world contexts.
·
Accuracy and
reasonableness of conclusions drawn
·
Bias in
conclusions drawn (e.g., influence of how data is displayed)
·
Statistical
claims based on sampling |
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3.
Design a
statistical experiment, conduct the experiment, and interpret and
communicate the outcome. |
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4.
Estimate or
determine lines of best fit (or curves of best fit if appropriate) with
technology, and use them to interpolate within the range of the data. |
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5.
Analyze data
using technology, and use statistical terminology to describe
conclusions.
·
Measures of
dispersion: variance, standard deviation, outliers
·
Correlation
coefficient
·
Normal
distribution (e.g., approximately 95% of the sample lies between two
standard deviations on either side of the mean) |
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B.
Probability |
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By the end of Grade
2, students will: |
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1.
Use chance
devices like spinners and dice to explore concepts of probability.
·
Certain,
impossible
·
More likely,
less likely, equally likely |
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2.
Provide
probability of specific outcomes.
·
Probability
of getting specific outcome when coin is tossed, when die is rolled,
when spinner is spun (e.g., if spinner has five equal sectors, then
probability of getting a particular sector is one out of five)
·
When picking
a marble from a bag with three red marbles and four blue marbles, the
probability of getting a red marble is three out of seven |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 3, students will: |
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1.
Use everyday
events and chance devices, such as dice, coins, and unevenly divided
spinners, to explore concepts of probability.
·
Likely,
unlikely, certain, impossible
·
More likely,
less likely, equally likely |
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2.
Predict
probabilities in a variety of situations (e.g., given the number of
items of each color in a bag, what is the probability that an item
picked will have a particular color).
·
What
students think will happen (intuitive)
·
Collect data
and use that data to predict the probability (experimental) |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Use everyday
events and chance devices, such as dice, coins, and unevenly divided
spinners, to explore concepts of probability.
·
Likely,
unlikely, certain, impossible, improbable, fair, unfair
·
More likely,
less likely, equally likely
·
Probability
of tossing “heads” does not depend on outcomes of previous tosses |
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2.
Determine probabilities of simple events based on equally
likely outcomes and express them as fractions. |
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3.
Predict
probabilities in a variety of situations (e.g., given the number of
items of each color in a bag, what is the probability that an item
picked will have a particular color).
·
What
students think will happen (intuitive)
·
Collect data
and use that data to predict the probability (experimental)
·
Analyze all
possible outcomes to find the probability (theoretical) |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 5, students will: |
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1.
Determine
probabilities of events.
·
Event, probability of an event
·
Probability of certain event is 1 and of impossible event
is 0 |
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2.
Determine
probability using intuitive, experimental, and theoretical methods
(e.g., using model of picking items of different colors from a bag).
·
Given numbers of various types of items in a bag, what is
the probability that an item of one type will be picked
·
Given data obtained experimentally, what is the likely
distribution of items in the bag |
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3.
Model situations involving probability using simulations
(with spinners, dice) and theoretical models. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 6, students will: |
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1.
Determine probabilities of events.
·
Event, complementary event, probability of an event
·
Multiplication rule for probabilities
·
Probability of certain event is 1 and of impossible event
is 0
·
Probabilities of event and complementary event add up to 1 |
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2.
Determine
probability using intuitive, experimental, and theoretical methods
(e.g., using model of picking items of different colors from a bag).
·
Given
numbers of various types of items in a bag, what is the probability that
an item of one type will be picked
·
Given data
obtained experimentally, what is the likely distribution of items in the
bag |
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3.
Explore
compound events. |
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4.
Model
situations involving probability using simulations (with spinners, dice)
and theoretical models. |
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5.
Recognize and understand the connections among the
concepts of independent outcomes, picking at random, and fairness. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 7, students will: |
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1.
Interpret
probabilities as ratios, percents, and decimals. |
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2.
Model situations involving probability with simulations
(using spinners, dice, calculators and computers) and theoretical
models.
·
Frequency, relative frequency |
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3.
Estimate
probabilities and make predictions based on experimental and theoretical
probabilities. |
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4.
Play and analyze probability-based games, and discuss the
concepts of fairness and expected value. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 8, students will: |
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1.
Interpret
probabilities as ratios, percents, and decimals. |
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2.
Determine
probabilities of compound events. |
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3.
Explore the probabilities of conditional events (e.g., if
there are seven marbles in a bag, three red and four green, what is the
probability that two marbles picked from the bag, without replacement,
are both red). |
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4.
Model
situations involving probability with simulations (using spinners, dice,
calculators and computers) and theoretical models.
·
Frequency,
relative frequency |
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5.
Estimate
probabilities and make predictions based on experimental and theoretical
probabilities. |
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6.
Play and analyze probability-based games, and discuss the
concepts of fairness and expected value. |
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Building upon
knowledge and skills gained in preceding grades, by the end of Grade 12,
students will: |
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1.
Calculate the expected value of a probability-based game,
given the probabilities and payoffs of the various outcomes, and
determine whether the game is fair. |
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2.
Use concepts
and formulas of area to calculate geometric probabilities. |
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3.
Model
situations involving probability with simulations (using spinners, dice,
calculators and computers) and theoretical models, and solve problems
using these models. |
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4.
Determine
probabilities in complex situations.
·
Conditional
events
·
Complementary events
·
Dependent
and independent events |
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5.
Estimate
probabilities and make predictions based on experimental and theoretical
probabilities. |
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6.
Understand
and use the “law of large numbers” (that experimental results tend to
approach theoretical probabilities after a large number of trials). |
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C.
Discrete Mathematics—Systematic Listing and Counting |
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By the end of Grade
2, students will: |
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1.
Sort and
classify objects according to attributes.
·
Venn
diagrams |
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2.
Generate all
possibilities in simple counting situations (e.g., all outfits involving
two shirts and three pants). |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 3, students will: |
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1.
Represent
and classify data according to attributes, such as shape or color, and
relationships.
·
Venn
diagrams
·
Numerical
and alphabetical order |
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2.
Represent
all possibilities for a simple counting situation in an organized way
and draw conclusions from this representation.
·
Organized
lists, charts |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Represent
and classify data according to attributes, such as shape or color, and
relationships.
·
Venn
diagrams
·
Numerical
and alphabetical order |
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2.
Represent
all possibilities for a simple counting situation in an organized way
and draw conclusions from this representation.
·
Organized
lists, charts, tree diagrams
·
Dividing
into categories (e.g., to find the total number of rectangles in a grid,
find the number of rectangles of each size and add the results) |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 5, students will: |
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1.
Solve counting
problems and justify that all possibilities have been enumerated without
duplication.
·
Organized lists, charts, tree diagrams, tables |
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2.
Explore the
multiplication principle of counting in simple situations by
representing all possibilities in an organized way (e.g., you can make 3
x 4 = 12 outfits using 3 shirts
and 4 skirts). |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 6, students will: |
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·
Organized
lists, charts, tree diagrams, tables
·
Venn
diagrams |
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2.
Apply
the multiplication principle of counting.
·
Simple
situations (e.g., you can make 3 x
4 = 12 outfits using 3 shirts and 4 skirts).
·
Number of
ways a specified number of items can be arranged in order (concept of
permutation)
·
Number of
ways of selecting a slate of officers from a class (e.g., if there are
23 students and 3 officers, the number is 23
x
22 x
21 |
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3.
List the
possible combinations of two elements chosen from a given set (e.g.,
forming a committee of two from a group of 12 students, finding how many
handshakes there will be among ten people if everyone shakes each other
person’s hand once). |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 7, students will: |
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1.
Apply
the multiplication principle of counting.
·
Permutations: ordered situations with replacement (e.g., number of
possible license plates) vs. ordered situations without replacement
(e.g., number of possible slates of 3 class officers from a 23 student
class) |
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2.
Explore
counting problems involving Venn diagrams with three attributes (e.g.,
there are 15, 20, and 25 students respectively in the chess club, the
debating team, and the engineering society; how many different students
belong to the three clubs if there are 6 students in chess and debating,
7 students in chess and engineering, 8 students in debating and
engineering, and 2 students in all three?). |
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3.
Apply techniques of systematic listing, counting, and
reasoning in a variety of different contexts. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 8, students will: |
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1.
Apply
the multiplication principle of counting.
·
Permutations: ordered situations with replacement (e.g., number of
possible license plates) vs. ordered situations without replacement
(e.g., number of possible slates of 3 class officers from a 23 student
class)
·
Factorial
notation
·
Concept of
combinations (e.g., number of possible delegations of 3 out of 23
students) |
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2.
Explore
counting problems involving Venn diagrams with three attributes (e.g.,
there are 15, 20, and 25 students respectively in the chess club, the
debating team, and the engineering society; how many different students
belong to the three clubs if there are 6 students in chess and debating,
7 students in chess and engineering, 8 students in debating and
engineering, and 2 students in all three?). |
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3.
Apply techniques of systematic listing, counting, and
reasoning in a variety of different contexts. |
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Building upon
knowledge and skills gained in preceding grades, by the end of Grade 12,
students will: |
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1.
Calculate
combinations with replacement (e.g., the number of possible ways of
tossing a coin 5 times and getting 3 heads) and without replacement
(e.g., number of possible delegations of 3 out of 23 students). |
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2.
Apply the multiplication rule of counting in complex
situations, recognize the difference between situations with replacement
and without replacement, and recognize the difference between ordered
and unordered counting situations. |
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3.
Justify solutions to counting problems. |
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4.
Recognize and explain relationships involving combinations
and Pascal’s Triangle, and apply those methods to situations involving
probability. |
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D.
Discrete Mathematics—Vertex-Edge Graphs and Algorithms |
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By the end of Grade
2, students will: |
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1.
Follow
simple sets of directions (e.g., from one location to another, or from a
recipe). |
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2.
Color simple
maps with a small number of colors. |
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3.
Play simple
two-person games (e.g., tic-tac-toe) and informally explore the idea of
what the outcome should be. |
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4.
Explore
concrete models of vertex-edge graphs (e.g.
vertices as “islands” and edges as “bridges”).
·
Paths from
one vertex to another |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 3, students will: |
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1.
Follow, devise, and describe practical sets of directions
(e.g., to add two 2-digit numbers). |
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2.
Explore vertex-edge graphs
·
Vertex, edge
·
Path |
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3.
Find the
smallest number of colors needed to color a map. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Follow,
devise, and describe practical sets of directions (e.g., to add two
2-digit numbers). |
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2.
Play
two-person games and devise strategies for winning the games (e.g.,
“make 5" where players alternately add 1 or 2 and the person who reaches
5, or another designated number, is the winner). |
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3.
Explore
vertex-edge graphs and tree diagrams.
·
Vertex,
edge, neighboring/adjacent, number of neighbors
·
Path,
circuit (i.e., path that ends at its starting point) |
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4.
Find the
smallest number of colors needed to color a map or a graph. |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 5, students will: |
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