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+ or - |
STANDARD 4.1 (NUMBER AND NUMERICAL OPERATIONS) ALL STUDENTS WILL
DEVELOP NUMBER SENSE AND WILL PERFORM STANDARD NUMERICAL OPERATIONS AND
ESTIMATIONS ON ALL TYPES OF NUMBERS IN A VARIETY OF WAYS. |
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A.
Number Sense |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Use
real-life experiences, physical materials, and technology to construct
meanings for numbers (unless otherwise noted, all indicators for grade 4
pertain to these sets of numbers as well).
·
Whole
numbers through millions
·
Commonly
used fractions (denominators of 2, 3, 4, 5, 6, 8, 10, 12, and 16) as
part of a whole, as a subset of a set, and as a location on a number
line
·
Decimals
through hundredths |
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2.
Demonstrate an understanding of place value concepts. |
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3.
Demonstrate
a sense of the relative magnitudes of numbers. |
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4.
Understand
the various uses of numbers.
·
Counting,
measuring, labeling (e.g., numbers on baseball uniforms), locating
(e.g., Room 235 is on the second floor) |
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5.
Use concrete
and pictorial models to relate whole numbers, commonly used fractions,
and decimals to each other, and to represent equivalent forms of the
same number. |
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6.
Compare and order numbers. |
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7.
Explore
settings that give rise to negative numbers.
·
Temperatures
below 0o, debts
·
Extension of
the number line |
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B.
Numerical Operations |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
| |
1.
Develop the
meanings of the four basic arithmetic operations by modeling and
discussing a large variety of problems.
·
Addition and
subtraction: joining, separating, comparing
·
Multiplication: repeated addition, area/array
·
Division:
repeated subtraction, sharing |
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2.
Develop proficiency with basic multiplication and division
number facts using a variety of fact strategies (such as “skip counting”
and “repeated subtraction”) and then commit them to memory. |
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3.
Construct,
use, and explain procedures for performing whole number calculations and
with:
·
Pencil-and-paper
·
Mental math
·
Calculator |
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4.
Use efficient and accurate pencil-and-paper procedures for
computation with whole numbers.
·
Addition of 3-digit numbers
·
Subtraction of 3-digit numbers
·
Multiplication of 2-digit numbers
·
Division of 3-digit numbers by 1-digit numbers |
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5.
Construct and use procedures for performing decimal
addition and subtraction. |
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6.
Count and
perform simple computations with money.
·
Standard
dollars and cents notation |
| |
7.
Select
pencil-and-paper, mental math, or a calculator as the appropriate
computational method in a given situation depending on the context and
numbers. |
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8.
Check the
reasonableness of results of computations. |
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9.
Use concrete
models to explore addition and subtraction with fractions. |
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10.
Understand
and use the inverse relationships between addition and subtraction and
between multiplication and division. |
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C.
Estimation |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Judge
without counting whether a set of objects has less than, more than, or
the same number of objects as a reference set. |
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2.
Construct
and use a variety of estimation strategies (e.g., rounding and mental
math) for estimating both quantities and the results of computations. |
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3.
Recognize
when an estimate is appropriate, and understand the usefulness of an
estimate as distinct from an exact answer. |
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4.
Use
estimation to determine whether the result of a computation (either by
calculator or by hand) is reasonable. |
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+ or - |
STANDARD 4.2 (GEOMETRY AND MEASUREMENT) ALL STUDENTS WILL
DEVELOP SPATIAL SENSE AND THE ABILITY TO USE GEOMETRIC PROPERTIES,
RELATIONSHIPS, AND MEASUREMENT TO MODEL, DESCRIBE AND ANALYZE PHENOMENA. |
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A.
Geometric Properties |
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Building
upon knowledge and skills gained in preceding grades, by the end of
Grade 4, students will: |
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1.
Identify and
describe spatial relationships of two or more objects in space.
·
Direction,
orientation, and perspectives (e.g., which object is on your left when
you are standing here?)
·
Relative
shapes and sizes
·
Shadows
(projections) of everyday objects |
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2.
Use
properties of standard three-dimensional and two-dimensional shapes to
identify, classify, and describe them.
·
Vertex,
edge, face, side, angle
·
3D figures –
cube, rectangular prism, sphere, cone, cylinder, and pyramid
·
2D figures –
square, rectangle, circle, triangle, quadrilateral, pentagon, hexagon,
octagon
·
Inclusive
relationships – squares are rectangles, cubes are rectangular prisms |
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3.
Identify and
describe relationships among two-dimensional shapes.
·
Congruence
·
Lines of
symmetry |
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4.
Understand and apply concepts involving lines, angles, and
circles.
·
Point, line, line segment, endpoint
·
Parallel, perpendicular
·
Angles – acute, right, obtuse
·
Circles – diameter, radius, center |
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5.
Recognize,
describe, extend, and create space-filling patterns. |
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B.
Transforming Shapes |
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Building
upon knowledge and skills gained in preceding grades, by the end of
Grade 4, students will: |
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1.
Use simple
shapes to cover an area (tessellations). |
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2.
Describe and
use geometric transformations (slide, flip, turn). |
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3.
Investigate
the occurrence of geometry in nature and art. |
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C.
Coordinate Geometry |
| |
Building
upon knowledge and skills gained in preceding grades, by the end of
Grade 4, students will: |
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1.
Locate and
name points in the first quadrant on a coordinate grid. |
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2.
Use
coordinates to give or follow directions from one point to another on a
map or grid. |
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D.
Units of Measurement |
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Building
upon knowledge and skills gained in preceding grades, by the end of
Grade 4, students will: |
| |
1.
Understand
that everyday objects have a variety of attributes, each of which can be
measured in many ways. |
| |
2.
Select and
use appropriate standard units of measure and measurement tools to solve
real-life problems
·
Length –
fractions of an inch (1/8, 1/4, 1/2), mile, decimeter, kilometer
·
Area –
square inch, square centimeter
·
Volume –
cubic inch, cubic centimeter
·
Weight –
ounce
·
Capacity –
fluid ounce, cup, gallon, milliliter |
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3.
Develop and
use personal referents to approximate standard units of measure (e.g., a
common paper clip is about an inch long). |
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4.
Incorporate
estimation in measurement activities (e.g., estimate before measuring). |
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5.
Solve
problems involving elapsed time. |
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E.
Measuring Geometric Objects |
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Building
upon knowledge and skills gained in preceding grades, by the end of
Grade 4, students will: |
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1.
Determine
the area of simple two-dimensional shapes on a square grid. |
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2.
Distinguish
between perimeter and area and use each appropriately in problem-solving
situations. |
| |
3.
Measure and compare the volume of three–dimensional
objects using materials such as rice or cubes. |
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+ or - |
STANDARD
4.3 (PATTERNS AND ALGEBRA) ALL STUDENTS WILL REPRESENT AND
ANALYZE RELATIONSHIPS AMONG VARIABLE QUANTITIES AND SOLVE PROBLEMS
INVOLVING PATTERNS, FUNCTIONS, AND ALGEBRAIC CONCEPTS AND PROCESSES.
|
| |
A.
Patterns |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Recognize,
describe, extend, and create patterns.
·
Descriptions
using words, number sentences/expressions, graphs, tables, variables
(e.g., shape, blank, or letter)
·
Sequences
that stop or that continue infinitely
·
Whole number
patterns that grow or shrink as a result of repeatedly adding,
subtracting, multiplying by, or dividing by a fixed number (e.g., 5, 8,
11, . . . or 800, 400, 200, . . .)
·
Sequences
can often be extended in more than one way (e.g., the next term after 1,
2, 4, . . . could be 8, or 7, or … ) |
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B.
Functions and Relationships |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Use concrete
and pictorial models to explore the basic concept of a function.
·
Input/output
tables, T-charts
·
Combining
two function machines
·
Reversing a
function machine |
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C.
Modeling |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Recognize
and describe change in quantities.
·
Graphs
representing change over time (e.g., temperature, height)
·
How change
in one physical quantity can produce a corresponding change in another
(e.g., pitch of a sound depends on the rate of vibration) |
| |
2.
Construct
and solve simple open sentences involving any one operation (e.g., 3
x 6 = __, n = 15
¸ 3, 3
x __ = 0, 16 – c = 7). |
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D.
Procedures |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Understand,
name, and apply the properties of operations and numbers.
·
Commutative
(e.g., 3 x 7 = 7
x 3)
·
Identity
element for multiplication is 1 (e.g., 1
x 8 = 8)
·
Associative
(e.g., 2 x 4
x 25 can be found by first
multiplying either 2 x 4 or 4
x 25)
·
Division by
zero is undefined
·
Any number
multiplied by zero is zero. |
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2.
Understand
and use the concepts of equals, less than, and greater than in simple
number sentences.
·
Symbols ( =
, < , > ) |
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+ or - |
STANDARD 4.4
(DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS) ALL
STUDENTS WILL DEVELOP AN UNDERSTANDING OF THE CONCEPTS AND TECHNIQUES OF
DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS, AND WILL USE THEM
TO MODEL SITUATIONS, SOLVE PROBLEMS, AND ANALYZE AND DRAW APPROPRIATE
INFERENCES FROM DATA. |
| |
A.
Data Analysis |
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Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
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1.
Collect,
generate, organize, and display data in response to questions, claims,
or curiosity.
·
Data
collected from the school environment |
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2.
Read,
interpret, construct, analyze, generate questions about, and draw
inferences from displays of data.
·
Pictograph,
bar graph, line plot, line graph, table
·
Average
(mean), most frequent (mode), middle term (median) |
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B.
Probability |
| |
Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
| |
1.
Use everyday
events and chance devices, such as dice, coins, and unevenly divided
spinners, to explore concepts of probability.
·
Likely,
unlikely, certain, impossible, improbable, fair, unfair
·
More likely,
less likely, equally likely
·
Probability
of tossing “heads” does not depend on outcomes of previous tosses |
| |
2.
Determine probabilities of simple events based on equally
likely outcomes and express them as fractions. |
| |
3.
Predict
probabilities in a variety of situations (e.g., given the number of
items of each color in a bag, what is the probability that an item
picked will have a particular color).
·
What
students think will happen (intuitive)
·
Collect data
and use that data to predict the probability (experimental)
·
Analyze all
possible outcomes to find the probability (theoretical) |
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C.
Discrete Mathematics—Systematic Listing and Counting |
| |
Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
| |
1.
Represent
and classify data according to attributes, such as shape or color, and
relationships.
·
Venn
diagrams
·
Numerical
and alphabetical order |
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2.
Represent
all possibilities for a simple counting situation in an organized way
and draw conclusions from this representation.
·
Organized
lists, charts, tree diagrams
·
Dividing
into categories (e.g., to find the total number of rectangles in a grid,
find the number of rectangles of each size and add the results) |
| |
D.
Discrete Mathematics—Vertex-Edge Graphs and Algorithms |
| |
Building upon knowledge and
skills gained in preceding grades, by the end of Grade 4, students will: |
| |
1.
Follow,
devise, and describe practical sets of directions (e.g., to add two
2-digit numbers). |
| |
2.
Play
two-person games and devise strategies for winning the games (e.g.,
“make 5" where players alternately add 1 or 2 and the person who reaches
5, or another designated number, is the winner). |
| |
3.
Explore
vertex-edge graphs and tree diagrams.
·
Vertex,
edge, neighboring/adjacent, number of neighbors
·
Path,
circuit (i.e., path that ends at its starting point) |
| |
4.
Find the
smallest number of colors needed to color a map or a graph. |
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+ or - |
STANDARD
4.5 (MATHEMATICAL PROCESSES) ALL STUDENTS WILL USE MATHEMATICAL
PROCESSES OF PROBLEM SOLVING, COMMUNICATION, CONNECTIONS, REASONING,
REPRESENTATIONS, AND TECHNOLOGY TO SOLVE PROBLEMS AND COMMUNICATE
MATHEMATICAL IDEAS. |
| |
A.
Problem Solving |
| |
At each grade level,
with respect to content appropriate for that grade level, students will: |
| |
1.
Learn
mathematics through problem solving, inquiry, and discovery. |
| |
2.
Solve
problems that arise in mathematics and in other contexts (cf. workplace
readiness standard 8.3).
·
Open-ended
problems
·
Non-routine
problems
·
Problems
with multiple solutions
·
Problems
that can be solved in several ways |
| |
3.
Select and
apply a variety of appropriate problem-solving strategies (e.g., “try a
simpler problem” or “make a diagram”) to solve problems. |
| |
4.
Pose
problems of various types and levels of difficulty. |
| |
5.
Monitor
their progress and reflect on the process of their problem solving
activity. |
| |
B.
Communication |
| |
At each grade level, with respect to content appropriate for that
grade level, students will: |
| |
1.
Use
communication to organize and clarify their mathematical thinking.
·
Reading and
writing
·
Discussion,
listening, and questioning |
| |
2.
Communicate
their mathematical thinking coherently and clearly to peers, teachers,
and others, both orally and in writing. |
| |
3.
Analyze and
evaluate the mathematical thinking and strategies of others. |
| |
4.
Use the
language of mathematics to express mathematical ideas precisely. |
| |
C.
Connections |
| |
At each grade level, with respect to content appropriate for that
grade level, students will: |
| |
1.
Recognize
recurring themes across mathematical domains (e.g., patterns in number,
algebra, and geometry). |
| |
2.
Use
connections among mathematical ideas to explain concepts (e.g., two
linear equations have a unique solution because the lines they represent
intersect at a single point). |
| |
3.
Recognize
that mathematics is used in a variety of contexts outside of
mathematics. |
| |
4.
Apply
mathematics in practical situations and in other disciplines. |
| |
5.
Trace the
development of mathematical concepts over time and across cultures (cf.
world languages and social studies standards). |
| |
6.
Understand
how mathematical ideas interconnect and build on one another to produce
a coherent whole. |
| |
D.
Reasoning |
| |
At each grade level, with respect to content appropriate for that
grade level, students will: |
| |
1.
Recognize
that mathematical facts, procedures, and claims must be justified. |
| |
2.
Use
reasoning to support their mathematical conclusions and problem
solutions. |
| |
3.
Select and
use various types of reasoning and methods of proof. |
| |
4.
Rely on
reasoning, rather than answer keys, teachers, or peers, to check the
correctness of their problem solutions. |
| |
5.
Make and
investigate mathematical conjectures.
·
Counterexamples as a means of disproving conjectures
·
Verifying
conjectures using informal reasoning or proofs. |
| |
6.
Evaluate
examples of mathematical reasoning and determine whether they are valid. |
| |
E.
Representations |
| |
At each grade level, with respect to content appropriate for that
grade level, students will: |
| |
1.
Create and
use representations to organize, record, and communicate mathematical
ideas.
·
Concrete
representations (e.g., base-ten blocks or algebra tiles)
·
Pictorial
representations (e.g., diagrams, charts, or tables)
·
Symbolic
representations (e.g., a formula)
·
Graphical
representations (e.g., a line graph) |
| |
2.
Select,
apply, and translate among mathematical representations to solve
problems. |
| |
3.
Use
representations to model and interpret physical, social, and
mathematical phenomena. |
| |
F.
Technology |
| |
At each grade level, with respect to content appropriate for that
grade level, students will: |
| |
1.
Use
technology to gather, analyze, and communicate mathematical information. |
| |
2.
Use
computer spreadsheets, software, and graphing utilities to organize and
display quantitative information. |
| |
3.
Use graphing calculators and computer software to
investigate properties of functions and their graphs. |
| |
4.
Use
calculators as problem-solving tools (e.g., to explore patterns, to
validate solutions). |
| |
5.
Use
computer software to make and verify conjectures about geometric
objects. |
| |
|